LMS Newsletter

Laboratory for Manufacturing Systems and Automation

Director: Prof. George Chryssolouris

University of Patras, Greece

Website: http://lms.mech.upatras.gr/

VISIONAIR Newsletter – November 2011

The Laboratory for Manufacturing Systems and Automation (LMS), has successfully co-ordinated an FP7 project, in the area of Aeronautics, called “Immersive interface technologies for life-cycle human-oriented activities in interactive aircraft-related virtual products – VISION”. This project finished in June 2011, producing results of high-added value for the industrial practice and academic research.

The objective of VISION project was to specify and develop key interface features in fundamental cornerstones of VR technology, namely in immersive visualization and interaction, so as to improve the flexibility, the performance and cost efficiency of human-oriented life cycle procedures, related to critical aircraft-related virtual products (e.g. virtual cabin, virtual assembly etc.). The project consortium included LMS / University of Patras, EADS Deutschland GmbH, EADS France IW, the University of Saarbrucken, the Technical Research Center of Finland (VTT), and the Technical University of Vienna.

After 32 months of research work, VISION delivered concrete outputs, being fully aligned with its end-users interests. The technology development resulted in specific software prototypes which were integrated in 2 common IT platforms.  Specifically, the delivered results include:

  1. A visualization module that includes a ray tracing library together with distributed rendering capabilities and global illumination functionalities. The specifications of this technology allow light designers and engineers to simulate light conditions in aircraft interiors with high fidelity. Dynamic illumination and soft shadows provide physically correct simulation of light reflections.
  2. A markerless body capturing technology resulted in extensive machine learning libraries and results from acquisition tests that train computer algorithms. This technology is aiming in body motion capturing capabilities in industrial environment where current algorithms are lacking in robustness and performance when compared to marker-based systems.
  3. An interaction framework providing a generic, platform-independent architecture for developing interaction techniques in a flexible and highly reusable manner. It is aimed at reusable, portable and convenient interaction techniques’ authoring with easy exchangeability.
  4. An advanced interaction metaphors repository including techniques for smart and context-aware user interactions in immersive environments, together with intuitive 3D user interfaces for advanced application control. This repository was developed following a generic and platform-independent architecture

For more information on the VISION project, please follow this link: http://www.project-vision.eu/.